It's short, I know. We'd like to develop these ideas into a full game. If you like it and would like to see more, let us know! We'd love to hear what you thought of the game. You can subscribe to our email list at Studio Bakajo and/or follow us on twitter @StudioBakajo. Thank you for playing, feedback greatly appreciated!
If this is your first time, start with How To Play and then click middle button to get started. If you're coming back to the game, you can toggle the visibility and number of gravity sources to play with. You can go to a specific level by clicking the middle button. If you have any questions, please reach out to us at StudioBakajo@gmail.com
Sutherland will likely be targeting Mobile and PC.
See gravity through movement, navigate these currents with the ability to repel and attract. Explore an ambient world full of unexpected intricate patterns as you affect your immediate surroundings as an orb of light.
Sutherland started out as a handful of prototypes we made alongside our adventures camping across the United States. Pulling a thread out of these, to create the full game Sutherland weaves a hand-drawn world into a full-fledged story.
Sutherland is a game about movement. The player navigates gravitational currents with the ability to repel and attract gravity, in a dark space that responds with light and color. The game is built with a touch screen in mind, but it works just as well with a keyboard, mouse or controller.
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